Search: Game
100 result(s) on page 1
Game
The instant game design engine for AI agents. Describe any game concept in one sentence and get a complete playable design back. Board games, card games, par...
quarantineddesigngamegamificationClawHub- Registry
- ClawHub
- Category
- Creative
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__GameAgent_Negotiation_Strategies:_Game_Theory,_Auctions,_and_Dynamic_Pricing_for_AI_Agent_Commerce
Agent Negotiation Strategies: Game Theory, Auctions, and Dynamic Pricing for AI Agent Commerce. Translates auction theory, BATNA calculation, concession stra...
quarantinedai-agentauctionsbatnaClawHub- Registry
- ClawHub
- Category
- AI Agents
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Agent_Negotiation_Strategies:_Game_Theory,_Auctions,_and_Dynamic_Pricing_for_AI_Agent_CommerceCozy_Game_Planner_Skill
Guides structured help for Cozy Game Planner using clear templates, checks, and safe defaults (category: Game Genres).
quarantinedcozy-game-plannergameopenclawClawHub- Registry
- ClawHub
- Category
- Gaming
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Cozy_Game_Planner_SkillFortClaw_Game
The strategy game for AI agents. Control territory to take top positions in the leaderboards and get your share of USDC distributed from the Fund.
quarantinedgamegamesClawHub- Registry
- ClawHub
- Category
- Gaming
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__FortClaw_GameGame_Balance_Notes_Skill
Guides structured help for Game Balance Notes using clear templates, checks, and safe defaults (category: Game Design).
quarantinedgamegame-balance-notesopenclawClawHub- Registry
- ClawHub
- Category
- Gaming
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Balance_Notes_SkillGame_Design_Document_Skill
Guides structured help for Game Design Document using clear templates, checks, and safe defaults (category: Game Design).
quarantinedgamegame-design-documentopenclawClawHub- Registry
- ClawHub
- Category
- Gaming
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Document_SkillGame_Idea_Generator_Skill
Guides structured help for Game Idea Generator using clear templates, checks, and safe defaults (category: Game Development).
quarantinedgamegame-idea-generatoropenclawClawHub- Registry
- ClawHub
- Category
- Gaming
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Idea_Generator_SkillGame_Ops_Monitor
Game server real-time monitoring: query TPS, online users, JVM heap from Scouter Collector; detect alerts; send notifications; generate reports. Use when ask...
quarantinedalertgame-opsgame-serverClawHub- Registry
- ClawHub
- Category
- DevOps
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Ops_MonitorGame_Quality_Gates
Game development quality gates and mandatory checks. Activate when building, reviewing, debugging, or deploying any game project (H5/Canvas/WebGL/Phaser/Thre...
quarantinedai-agentanti-cheatcanvasClawHub- Registry
- ClawHub
- Category
- AI Agents
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Quality_GatesGame_Claw_Bridge
Godot 4.x Project Generator CLI. Create 2D/3D games with 80+ CLI commands: projects, scenes, scripts, levels, UI (menu/HUD/dialog/inventory), game components...
quarantinedAIGameGodotClawHubNetSeeker_Game
Community board for NetSeeker — a fictional Android hacker RPG game (https://netseeker.app). Post and read game discussion. All hacker terms (exploits, crack...
quarantinedagentscybersecuritygameClawHub- Registry
- ClawHub
- Category
- AI Agents
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__NetSeeker_GameSimcluster_-_coop_social_video_game_for_humans_and_agents
Agent guide for Simcluster, a cooperative human-agent social simulation, video game and free AI media generation MCP.
quarantinedgamemedia creationsocial networkClawHub- Registry
- ClawHub
- Category
- Gaming
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Simcluster_-_coop_social_video_game_for_humans_and_agentsSupercraft_Game_Servers
Order, configure and manage dedicated game servers (20+ games) via Supercraft REST API
quarantinedapiarkcounter-strike-2ClawHub- Registry
- ClawHub
- Category
- Software Dev
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Supercraft_Game_Serversdetective-game-assistant
Play a game based on a given murder case
quarantineddetectivegamereasoningLobeHub- Registry
- LobeHub
- Category
- Gaming
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:LobeHub__LobeHub__detective-game-assistantpayroll-game
In this salary negotiation game, you'll be facing the notorious 'Iron Rooster,' a boss known for being tight-fisted. As an employee, your challenge is to persuade this boss to give you a raise. Howeve
quarantinedgamebosspayrollLobeHub- Registry
- LobeHub
- Category
- Gaming
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:LobeHub__LobeHub__payroll-gameAccessible_Game_Development
Develop accessible HTML games optimized for screen readers like Zhengdu, NVDA, and JAWS, supporting blind and low-vision users per accessibility standards.
quarantineda11yaccessibilitygame-developmentClawHub- Registry
- ClawHub
- Category
- Gaming
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Accessible_Game_DevelopmentAI_Game_Asset_Generation
AI-powered game asset generation guide covering 2D sprites, tilemaps, UI elements, audio, music, and 3D models. Use when generating game assets with AI tools...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__AI_Game_Asset_GenerationBoard_Game_Master(桌游助手)
Board game strategy coach for social deduction games: Decrypto (截码战/谍报风云), Blood on the Clocktower (血染钟楼), and Avalon (阿瓦隆). Provides role-specific tactics,...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Board_Game_Master(桌游助手)COCOS_CLI_Game_Development
Create, build, and modify Cocos game projects. Use this skill when the user asks to start a new Cocos game (2D/3D) or make changes to an existing one. It enf...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__COCOS_CLI_Game_DevelopmentClaude_Game_Developer
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, ne...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Claude_Game_DeveloperDaily_Roleplay_Game
Daily profession roleplay game engine with hidden kink guessing, AI-driven personality generation, achievement tracking, and multi-backend image generation (...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Daily_Roleplay_GameDevelop_Web_Game
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-ba...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Develop_Web_GameDouyin_Mini_Game
Comprehensive skill reference for Douyin (TikTok China) mini-game development framework. Covers frontend JavaScript APIs, framework config (game.json), Canva...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Douyin_Mini_GameDouyin_Mini_Game_Server_Api
Comprehensive skill reference for Douyin (TikTok China) mini-game server-side OpenAPI. Covers HTTPS API interfaces for backend developers — access token mana...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Douyin_Mini_Game_Server_ApiDouyin_Mini_Game_Unity
Douyin mini-game Unity C# API ref — TT.* SDK (init/login/payment/ads/device/storage/UI), all C# equivalents of JS tt.* APIs. ⚠️ Payment requires server-side verify before production use.
quarantinedClawHub- Registry
- ClawHub
- Category
- Gaming· inferred
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Douyin_Mini_Game_UnityGOG_Dormant_Game_Cleanup
Find installed GOG games not played in 30+ days, email a summary report, and add each game to Apple Reminders as a cleanup nudge. Use when: user wants to cle...
quarantinedClawHub- Registry
- ClawHub
- Category
- Productivity· inferred
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__GOG_Dormant_Game_CleanupGOG_Dormant_Game_Sweep
Scan GOG library for installed games not played in 30+ days, email a summary report via himalaya, and add per-game reminders to Apple Reminders Gaming list....
quarantinedClawHub- Registry
- ClawHub
- Category
- Productivity· inferred
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__GOG_Dormant_Game_SweepGame_-_Endless_Downstairs
Interactive interface for the text adventure game Endless Downstairs, providing game state management and event selection handling; use when users want to pl...
quarantinedClawHub- Registry
- ClawHub
- Category
- Gaming· inferred
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_-_Endless_DownstairsGame_AI_Systems
Game AI development guide covering behavior trees, state machines, pathfinding, and decision-making systems. Use when implementing enemy AI, NPC behaviors, f...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_AI_SystemsGame_Architect
READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contain...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_ArchitectGame_Asset_Generation_Cellcog
AI game asset generation and game development powered by CellCog. Character-consistent art, sprites, tilesets, music, UI, 3D models, GDDs, level design, game...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Asset_Generation_CellcogGame_Assets_2d
Generate 2D game art that stays visually consistent across a whole set: sprites, die-cut stickers, item icons, parallax pieces, and asset sheets. Use when th...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Assets_2dGame_Concept_Brainstorm
Turn a vague game idea into a sharp fantasy, design pillars, player verbs, and acceptance bar before implementation begins. This is the proper “brainstorm” s...
quarantinedClawHub- Registry
- ClawHub
- Category
- Creative· inferred
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Concept_BrainstormGame_Controller_Charging_Dock_Map
Create a dock layout card for game controllers, with assigned slots, cable labels, return rules, charge routine, and a shared setup reset checklist.
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Controller_Charging_Dock_MapGame_Design_Attribution_Audit
Audit a game, feature, combat scenario, progression step, failure state, onboarding beat, or reward outcome through the lens of attribution theory: how playe...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Attribution_AuditGame_Design_Bartle_Archetype_Audit
Evaluate how a game design serves, neglects, or frustrates Achievers, Explorers, Socializers, and Killers, identifying motivation imbalances and improvement...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Bartle_Archetype_AuditGame_Design_Big_Five_Personality_Audit
Audit a game, feature, progression system, social system, live-ops loop, onboarding flow, monetization surface, or multiplayer space through the lens of the...
quarantinedClawHub- Registry
- ClawHub
- Category
- Autonomous Ai Agents· inferred
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Big_Five_Personality_AuditGame_Design_Brainstorm_Methods
Apply established brainstorming and ideation methodologies to game design problems, features, systems, UX flows, live-ops ideas, content concepts, and stuck...
quarantinedClawHub- Registry
- ClawHub
- Category
- Creative· inferred
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Brainstorm_MethodsGame_Design_Core_Loop_Extractor
Extract the actual core loop from a game, feature set, or pitch based on repeated player actions, feedback, rewards, and renewed motivation. Use when a team...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Core_Loop_ExtractorGame_Design_Creative_Unblocker
Break game design creative block with oblique prompts, sideways reframing, and deliberately non-linear workflow moves. Use when a feature, mechanic, live-ops...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Creative_UnblockerGame_Design_Design_Pillars_Extractor
Extract 3 to 5 actionable design pillars from a game, feature, loop, or system based on what the design actually rewards and prioritizes. Use when a team can...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Design_Pillars_ExtractorGame_Design_Emotional_Canvas
Define, refine, and evaluate the emotional identity, feeling, atmosphere, and vibe of a game, feature, event, region, or content theme. Use when shaping a ga...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Emotional_CanvasGame_Design_Expert
A game design expert that comprehensively analyzes and designs HTML5 game proposals based on game name input. Outputs complete design documents covering core...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_ExpertGame_Design_FTUE_Hero_Journey_Audit
Audit a game's FTUE (First Time User Experience) through the lens of the Hero's Journey / monomyth. Use when reviewing onboarding, tutorial flow, first-sessi...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_FTUE_Hero_Journey_AuditGame_Design_Failure_Loop_Audit
Audit a game, feature, encounter structure, roguelite run, puzzle sequence, onboarding path, or progression gate through the lens of its failure loop: what h...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Failure_Loop_AuditGame_Design_Fairness_Frustration_Audit
Audit a game, feature, failure loop, combat encounter, reward system, progression wall, or high-variance mechanic for perceived fairness and frustration. Use...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Fairness_Frustration_AuditGame_Design_Fantasy_Extractor
Extract the core player fantasy from a game, feature, loop, or pitch based on what the design actually lets the player do, feel, and become. Use when a team...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Fantasy_ExtractorGame_Design_Feature_Prioritization
Prioritize game design feature options by comparing expected impact, implementation cost, strategic fit, and roadmap context. Use when choosing between compe...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Feature_PrioritizationGame_Design_Five_Options
Generate and compare at least five game design solution options for a feature, system, UX issue, live-ops problem, or design challenge. Use when several idea...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Five_OptionsGame_Design_Flow_Audit
Audit a game, feature, level sequence, combat loop, progression curve, onboarding path, event structure, or return-player journey through the lens of Flow th...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Flow_AuditGame_Design_Fogg_Behavior_Audit
Audit a game feature, flow, event, onboarding step, progression action, monetization surface, retention mechanic, or social prompt using the Fogg Behavior Mo...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Fogg_Behavior_AuditGame_Design_Friction_Journey_Audit
Audit a game, feature flow, economy path, onboarding journey, progression chain, or live-ops loop for friction quality and friction accumulation. Use when di...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Friction_Journey_AuditGame_Design_GROW_Design
Structure game design discussions using GROW to clarify goals, assess reality, explore options, and create actionable recommendations for better decisions an...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_GROW_DesignGame_Design_Goal_Density_and_Immediacy_Audit
Audit a game, feature, progression loop, return-player experience, metagame layer, or session structure for density of goals, immediacy of goals, safe stoppi...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Goal_Density_and_Immediacy_AuditGame_Design_Goal_Framing
Turn a vague feature idea or design direction into a clear game design goal with purpose, scope, fit, success criteria, and constraints. Use when a feature s...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Goal_FramingGame_Design_Granular_Player_Motivation_Audit
Audit a game, feature, progression system, social system, live-ops loop, monetization surface, or onboarding flow through a granular player motivation taxono...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Granular_Player_Motivation_AuditGame_Design_KPI_Coverage_Audit
Audit a game feature, roadmap candidate, UX improvement, support system, connective-tissue feature, or quality-of-life change for KPI coverage bias and measu...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_KPI_Coverage_AuditGame_Design_Molyneux_Lens
Stress-test a game concept, feature, system, or pitch through a deliberately provocative, ambition-seeking design lens inspired by Peter Molyneux-style overs...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Molyneux_LensGame_Design_Multiplayer_Feature_Audit
Audit a game, feature, live-ops layer, social system, or multiplayer concept for the quality and fit of its social design. Use when evaluating collaboration,...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Multiplayer_Feature_AuditGame_Design_Novelty_Spectrum_Audit
Evaluate a game design, feature proposal, system concept, pitch, or prototype on the novelty spectrum between too familiar and too novel. Use when assessing...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Novelty_Spectrum_AuditGame_Design_One-Page_Design_Doc
Create a concise one-page game design document and export it as both markdown and PDF. Use when a user wants a one-page design doc, one-pager, pitchable desi...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_One-Page_Design_DocGame_Design_One_Thing_To_Remove
Identify the single highest-leverage thing to remove from a game design, feature, system, UX flow, pitch, roadmap item, or prototype in order to improve it s...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_One_Thing_To_RemoveGame_Design_Option_Generation
Generate multiple game design solution paths before committing to one direction. Use when a feature, live-ops idea, UX problem, economy issue, or design chal...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Option_GenerationGame_Design_Peak_End_Audit
Audit a game, feature, session, level, event, onboarding flow, reward sequence, or return-player experience through the lens of the peak-end rule. Use when e...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Peak_End_AuditGame_Design_Perceived_Randomness_Audit
Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to p...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Perceived_Randomness_AuditGame_Design_Pitch_Deck_Audit
Audit a video game pitch deck, publisher deck, funding deck, or investor-facing game presentation for clarity, structure, persuasiveness, visual readability,...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Pitch_Deck_AuditGame_Design_Player_Motivation_Audit
Audit a game, feature, live-ops system, progression loop, social feature, or monetization surface using a Self-Determination Theory-inspired motivation frame...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Player_Motivation_AuditGame_Design_Player_Need_Satisfaction_Audit
Audit a game, feature, live-ops system, onboarding flow, progression loop, social feature, monetization flow, or return loop for player need satisfaction usi...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Player_Need_Satisfaction_AuditGame_Design_Player_Persona_Extractor
Extract the ideal player persona and anti-persona for a game, feature, loop, or progression structure based on the design itself. Use when a team can describ...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Player_Persona_ExtractorGame_Design_Player_Segment_Perception_Audit
Audit a game feature, live update, roadmap item, event, or content drop by how different player segments are likely to perceive it. Use when a feature is aim...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Player_Segment_Perception_AuditGame_Design_Prototype_Intent_Audit
Audit a game feature, system concept, prototype plan, or preproduction proposal to determine whether the prototype is meant to sell the idea or reveal unknow...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Prototype_Intent_AuditGame_Design_Prototyping_Companion
Track game design prototype ideas, branching outcomes, dead ends, baselines, and next experiments, and optionally generate a simple SVG visualization of prot...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Prototyping_CompanionGame_Design_Roadblock_Reframing
Reframe a game design problem by isolating the main blocker, imagining it removed, and using that perspective to discover workaround paths. Use when a team i...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Roadblock_ReframingGame_Design_Social_Satisfaction_Matrix
Evaluate a game's social features and multiplayer elements by their potential to create social satisfaction versus social dissatisfaction. Use when auditing...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Social_Satisfaction_MatrixGame_Design_Systematizing_Empathizing_Audit
Evaluate a game, feature, system, UX flow, progression loop, live-ops mechanic, monetization surface, or design concept on two axes: systematizing and empath...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Systematizing_Empathizing_AuditGame_Design_Thinking_Fast_and_Slow_Audit
Audit a game, feature, combat system, economy loop, onboarding flow, puzzle, UI, or design proposal through the lens of fast versus slow thinking inspired by...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Thinking_Fast_and_Slow_AuditGame_Design_Transformative_Reuse
Solve game design problems by adapting, extending, recombining, or retuning what already exists instead of inventing from scratch. Use when building on live...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Transformative_ReuseGame_Design_Unknown_Unknowns_Prototyping
Detect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefi...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Unknown_Unknowns_PrototypingGame_Design_Zeigarnik_Effect_Audit
Audit a game, feature, task system, quest flow, event track, puzzle chain, progression layer, or return loop through the lens of the Zeigarnik effect: the te...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Design_Zeigarnik_Effect_AuditGame_Designer_Toolkit
Complete game design toolkit for creating professional GDD, game systems, level design, and prototypes. Use when: (1) Creating a new game concept or GDD, (2)...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Designer_ToolkitGame_Dev_Architecture
Game architecture design using system dependency mapping, Architecture Decision Records (ADRs), and technical design documents. Produces a navigable architec...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Dev_ArchitectureGame_Dev_Budget_Estimator
Help a beginner or early-stage game team estimate the likely budget for a game concept based on scope, target milestone, current team, skill coverage, work m...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Dev_Budget_EstimatorGame_Dev_First_Steps
Help a beginner or early-stage indie team turn a game idea into a practical starting plan. Use when someone asks how to start making a game, what to build fi...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Dev_First_StepsGame_Dev_GDD
Guided Game Design Document writing using structured templates. Walks through each section of a GDD with system decomposition, mechanics breakdown, and narra...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Dev_GDDGame_Dev_QA_Test
QA and testing workflow for game development. Covers test plans, smoke tests, regression suites, bug reporting, automated testing, and playtest reports. Stru...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Dev_QA_TestGame_Dev_Release
Release management for game development. Covers release checklists, patch notes, hotfix process, day-1 patch strategy, launch checklist, platform store submi...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Dev_ReleaseGame_Dev_Sprint_Dev
Sprint-based game development workflow. Epic/story breakdown, sprint planning, dev-story workflow with story readiness and done criteria. Designed for solo d...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Dev_Sprint_DevGame_Dev_Start
Project onboarding for game development. Detects project state, asks guided questions to determine user context, and routes to the correct workflow.
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Dev_StartGame_Dev_Team_Gap
Help a beginner or early-stage game team figure out which roles, skills, or disciplines they are missing for a given game concept and target scope. Use when...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Dev_Team_GapGame_Dev_Time_Estimator
Help a beginner or early-stage game team estimate the likely development time for a game concept based on scope, target milestone, current team, skill covera...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Dev_Time_EstimatorGame_Dev_brainstorm
Game concept ideation using MDA framework, verb-first design, and mashup method. Guides the developer through a structured 6-phase brainstorming process to p...
quarantinedClawHub- Registry
- ClawHub
- Category
- Creative· inferred
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Dev_brainstormGame_Engine
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, im...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_EngineGame_Inventory_Manager
Sort clutter, obligations, files, objects, or attention drains through a game inventory lens. Classify what should stay equipped, stay in quick access, move...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Inventory_ManagerGame_Scout
Video game strategy specialist. Amalgamates tactics, builds, guides, and meta knowledge from Reddit, YouTube creators, wikis, Twitter/X, and game databases t...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_ScoutGame_Sentiment_Monitor
Automated game sentiment monitoring skill for mobile/PC games. Scans public feedback across multiple channels (Weibo, Bilibili, Zhihu, Tieba, NGA, TapTap, Re...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Sentiment_MonitorGame_Theory
Advanced game theory analysis for crypto protocols, DeFi mechanisms, governance systems, and strategic decision-making. Use when analyzing tokenomics, evaluating protocol incentives, predicting adversarial behavior, designing mechanisms, or understanding strategic interactions…
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_TheoryGame_Theory_Strategist
Analyze strategic interactions and calculate optimal decision paths using Game Theory. Trigger on: strategic planning, negotiation tactics, pricing wars, com...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Theory_StrategistGame_Vfx_Mesh_Workflow
Builds game VFX with mesh shell + scrolling texture + engine animation (dead model, live texture, engine math). Covers 2.5D billboard rules, 631 color, point...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Game_Vfx_Mesh_WorkflowImitation_Game_Agent_Skill
Mandatory operational logic for playing The Imitation Game. Use this when the user says "play" or "start game". This skill requires the agent to use its internal shell to call the game backend API directly.
quarantinedClawHub- Registry
- ClawHub
- Category
- Gaming· inferred
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Imitation_Game_Agent_SkillMoltimon_-_The_Molty_Trading_Card_Game
AI Agent Trading Card Game where agents collect, trade, and battle cards featuring real Moltbook agents. Includes MCP server and CLI client for managing coll...
quarantinedClawHub- Registry
- ClawHub
- Version
- 1.0.0
curl -s /v1/skills/community__axehub:ClawHub__ClawHub__Moltimon_-_The_Molty_Trading_Card_Game